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A League of Legends scoreboard is dense, and the most eye-catching number, kills, is often the least informative. This guide covers the statistics StatChecked shows on every match and how to judge a performance from them.

KDA

KDA is kills plus assists, divided by deaths. A 3.0 KDA means a player was involved in three kills for every time they died. It rewards staying alive and taking part in fights, which is why supports often have the highest KDA on their team. It says nothing about what those deaths cost: one death giving away Baron can matter more than five deaths in lane.

Kill participation

Kill participation is the share of the team’s kills a player got a kill or assist on. Junglers and supports typically sit above 60%; a solo laner on a split-push plan might be well below 50% and still be doing their job. Compare it within a role, not across roles.

CS per minute

CS (creep score) counts minions and jungle monsters killed, and it is the steadiest source of gold. As a rough guide, 6 per minute is solid for most ranked players, 8 is strong, and 10 is near the practical ceiling. Supports are not expected to farm, so their number is usually low by design.

Damage and damage share

Damage to champions shows who was the team’s main threat in fights. The bar on each scoreboard row is scaled to the highest damage in the game. Tanks and supports will naturally sit lower, while mid-laners and marksmen are expected to lead. A carry with a low share in a long game often had trouble reaching fights safely.

Vision score

Vision score rolls up wards placed, wards cleared, and the time those wards gave the team information. Supports and junglers should lead it. Control wards bought is listed separately because it is one of the simplest habits that separates stronger players.

The StatChecked score, MVP and ACE

Each player gets a 0–10 score that blends KDA, kill participation, damage share and vision per minute. The highest score on the winning team is marked MVP and the highest on the losing team ACE. It is a quick summary, not a verdict: a score cannot see macro decisions, shot-calling, or a well-timed flash.

Reading a match fairly

  1. Check the gold graph to see when the game turned, and which objectives came with it.
  2. Compare players against the opponent in the same role, not the rest of their team.
  3. Look at the build order: a defensive item bought early is often a response to a fed opponent.
  4. Use the kill map to see whether fights happened on your side of the map or the enemy’s.

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